Click anywhere on the top plane and drag the mouse pointer to draw the plane. Step 2: I will take the top viewport as a full screen to draw planes (Alt + W). Click on the Standard Primitive option of the common panel.We will draw a plane for making a reflective surface of the teapot and see the effect of the render on both plane and teapot. Step 1: First of all, we will draw a teapot shape from create option, you can draw any shape for your learning, and after drawing, we will see the rendering effect on it. Now let’s start learning about rendering in a step by step manner. We can draw our object in any one of them at any time of our working, and that object will display in all viewport. We have four viewports here in our working area are Top view, Front view, Left view, and Perspective view.Rendering and Render Setup in 3D Max Softwareīelow are the steps showing the rendering setup option: We generally take its unit in inches because when we import any other model in or project, there will be no change in the imported model unit. Step 6: We have a system unit step option here. Step 5: And the other one is the US standard for setting units in Feet and Inches.
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